Monday, May 20, 2013

Portfolio

Portfolio pieces

Here's a little background on some of my game design and programming experience. 

ActionScript

For this assignment, we created a small game where you click on something to rack up a score to win. 

SWF: First game


For this next assignment, we were asked to create a mask that is attached to the cursor for a little game. For an extra distraction, I made a defined number of circles using 
"for (var i:Number = 0; i < NUMBER_OF_CIRCLES; i++)".

Then, I changed the color of the circle using, randomized within a range, hexadecimal values. Using an array for vectors, and an array for the circles, I used the randomized diameter of the circles in its inverse as a coefficient for the new vector whenever one collided with another. This way, the smaller the diameter is, the faster it will ricochet. 


Other portfolio pieces: JackAEWilson Portfolio

Development Pipeline

Development of 'Joey'

Project Idea

The goal of this project is to demonstrate my abilities to program a short platformer game. This will involve creating assets, importing them into Unreal Development Kit, and programming in Unrealscript. Originally,  Joey was a story of a robot that was forced into solving visual math problems in a futuristic testing facility. I have since changed that to: Joey is a program that takes control of a compatible robot model, and tries to escape his containment and testing facility against the wishes of an unknown master program. The environment and character inspirations are very clean and white like these images:


Development

Character Concept
Skinning process
Finished model in 3ds

First import into UDK

Sliding doors models


"Cin" splashart

Joey loading screen



Fullscreen development images:



Showcase

Here is a short demo of the beginning of the current version of the game.

Joey Demo (v.011)

Download Link: coming 6/12/13!

Tuesday, May 14, 2013

Coming soon.
I will be publishing my first game, titled "Joey". Six weeks down, two left to go.