Tuesday, June 11, 2013

"JOEY"

made in UDK

//created by Jack A E Wilson
jackaewilson@gmail.com

2012 ITT-Tech Portland, OR
Associates Graphic Communications and Design
Capstone project ~10 weeks

JOEY is the story of a program that takes control of a compatible robot model, and tries to escape his containment and testing facility against the wishes of an unknown master program.

Demo Video: http://www.twitch.tv/siniru/c/2412363


//Voice Acting
Kyle Henick
koomeht@yahoo.com


//Music:

"Revive" by Elliot M.
elliotmmusic@gmail.com


"Liberation" by Sound Remedy

"Light Cycles" by ShockOne
from "Universus"


"Louder Than Words (Instrumental)" by Les Friction
from "Louder Than Words"
composed by Helmut Vonlichten (ASCAP) & Nihl Finch

I do not own any music. "JOEY" is free and will always be free.


//Special Thanks:

         Elliot M.          Kyle Henick
Sound Remedy          Michael Allar
          ShockOne          Adam Richards
   Les Friction          Ethan HoulĂ©
     Epic Games          Patrick Fishel
   Dennis Rivera          Devon Myron
  Ashley Wilson          Gabe Conroy

DOWNLOAD

To play "JOEY" download and install the program onto your PC,
and hope that it doesn't try to escape. :p

Minimum Specs

  • OS: Windows XP, Vista, 7 32bit or 64bit
  • Processor: Intel Core 2 DUO 1.8 GHz / AMD Athlon X2 2.0 GHZ
  • RAM: 2 GB
  • Hard Drive: 350 MB free
  • Video Card: DirectX9 Compatible ATI Radeon 3870 / NVIDIA 8800 GT / Intel HD 3000 Integrated Graphics
  • Video Card Memory: 256 MB
  • Sound Card: DirectX Compatible
  • (Specs are approx. Since I don't have the mass testing capabilities that larger companies do, feel free to try it out if you don't meet the requirements, then leave a comment with your performance and computer details. Thanks)

Monday, May 20, 2013

Portfolio

Portfolio pieces

Here's a little background on some of my game design and programming experience. 

ActionScript

For this assignment, we created a small game where you click on something to rack up a score to win. 

SWF: First game


For this next assignment, we were asked to create a mask that is attached to the cursor for a little game. For an extra distraction, I made a defined number of circles using 
"for (var i:Number = 0; i < NUMBER_OF_CIRCLES; i++)".

Then, I changed the color of the circle using, randomized within a range, hexadecimal values. Using an array for vectors, and an array for the circles, I used the randomized diameter of the circles in its inverse as a coefficient for the new vector whenever one collided with another. This way, the smaller the diameter is, the faster it will ricochet. 


Other portfolio pieces: JackAEWilson Portfolio

Development Pipeline

Development of 'Joey'

Project Idea

The goal of this project is to demonstrate my abilities to program a short platformer game. This will involve creating assets, importing them into Unreal Development Kit, and programming in Unrealscript. Originally,  Joey was a story of a robot that was forced into solving visual math problems in a futuristic testing facility. I have since changed that to: Joey is a program that takes control of a compatible robot model, and tries to escape his containment and testing facility against the wishes of an unknown master program. The environment and character inspirations are very clean and white like these images:


Development

Character Concept
Skinning process
Finished model in 3ds

First import into UDK

Sliding doors models


"Cin" splashart

Joey loading screen



Fullscreen development images:



Showcase

Here is a short demo of the beginning of the current version of the game.

Joey Demo (v.011)

Download Link: coming 6/12/13!

Tuesday, May 14, 2013

Coming soon.
I will be publishing my first game, titled "Joey". Six weeks down, two left to go.